nsatune.blogg.se

Ultima underworld 2 save game
Ultima underworld 2 save game





ultima underworld 2 save game

We want to make sure we have a system that is still challenging, but not frustrating. Will more checkpoints help those who don't have time to play entire levels? Will 'save anywhere' remove all challenge from the game? Will addressing the resets after quitting help? What mix of these ideas is the best way to go? This is where our decisions need to be thought out. The idea is to complete an obstacle then save without having to go back to get the seed. Since you can only plant the seeds at pre-determined 'dirt' areas (aka, checkpoints), they can't really be planted anywhere. So if you wanted to replant it, you had to return to the tree and uproot it first. The original Underworld did have the silver sapling, but there was only seed. Originally posted by distantlight:It seems like there's an infinite number of silver sapling seeds? This kinda sucks all the challenge out of the game, because you can just plant the seeds constantly as you progress and then respawn a few feet from where you died. The devs are stuck between a rock and a hard place. That's why I said implementing a proper save system is not a straightforward solution. Yep, I'm aware that the item exploit already exists. I have like 3 or 4 wands of each kind from the first tutorial mission alone, because I loaded multiple times and crashed one time. Since my inventory is saved, but I get moved to the start of the level with the current broken save system, I CAN already collect the same items over and over again, when I load.

ultima underworld 2 save game

This is the consequence of the devs choosing the mutiple missions path rather than a continuous dungeon crawl like UU. If they reset the level then you'll have the problem of being able to collect the same items again which is a major expolit. If you can save anywhere (or on exit) and you have cleared a level on the first mission, any subsequent missions to the same level will have no challenge as they will be empty. Originally posted by Schlobb:The trouble is the whole mission struture will break if they implement a proper save system. If you encounter situations with save games or the Silver Sapling that are not consistent with what we’ve described above, please let us know so we can track the appropriate bugs. If you do that, then you will start at your last save point as outlined above. Be mindful, though, that it does not persist if you exit the play session. When you die, you’ll respawn back at the last place you planted the Silver Sapling and all of your quest progress and the state of the level will remain. The Silver Sapling allows you to save at various checkpoints through the game. So loading effectively takes you to the start of the level and the beginning of the quest you were on, losing all quest progress. It does not save your current location, the state or location of enemies, the state of chests that have been looted, changes that you’ve triggered to the level (like raising the water), or any progress on quests. It saves your current inventory, hot bar and non-quest related things you’ve collected in the level. You can save the game in Marcaul or in any of the dungeon levels. Here is how saves are currently designed to work:

ultima underworld 2 save game

In the meantime, we have seen some confusion regarding the save system and want to make sure we are able to discren between feedback and bug reporting. We are definately paying attention to all of the discussions. We will have more info for you as quickly as we are able. We are listening to the feedback you are providing on the current save game system and are looking at ways to improve it.







Ultima underworld 2 save game